Steampunk, Clockwork City and You

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Due to a lot of questions, we've written up this synopsis of steam punk a little and the back story of Clockwork city in order to clarify a few things.

BACKSTORY

In the Rogue-Skeis setting, steampunk exists in an alternative universe.

Geographically, Clockwork City exists where London is in ours. There are several cities north and west to it, however, they are each a long train ride away.

The time is, comparatively the equivalent of 1870-1890s. We are looking at a heavily Victorian influenced culture ruled by a monarchy. Money is power, and it is those with money who truly control the inner workings of Clockwork city. It is they who own the factories, the shops.

Clockwork City is reaping the rewards of a very successful industrial revolution, people are moving into the city, which is expanding rapidly. Below it lays an entire labyrinth of newly developed sewers and passageways, though certain wayward inventions and the dark underbelly of society have taken to inhabiting them.

When the revolution happened, a curious invention happened. Among the expansion of the railways, came the idea of airships.
Several tentative trade ships took to the skies and proved to be a more reliably (bandit proof) way to transport goods. Not long after, the elite, not wanting to be left out of anything trendy, invested their fortunes in expensive classy aircrafts that now hover in the skies.

Now other's, the crafty, are taking to the skies, and among them, some a few ambitious pirates and curious inventors.

This is the Clockwork City you inhabit, and soon, the skies about it as well.


TECHNOLOGY

Steam engines are in right now. Clocks, gears, and grime.

The technology of this era is very gritty. Unless you have a fortune to spend (which so few do), anything you make or own that is even remotely technological is unreliable and prone to defects.

Dirigibles and steam propelled aircrafts are a very recent invention and while there's many one-two person short flight skimmers being built, there's only a couple larger crafts in the sky.

Alchemy took off in this world in a way that it never did in ours. Magic does not exist, but alchemy, the science of mixing elements, is as close as we come. Lycanthropy is possible due to alchemy as an example, a nasty side effect of a potion gone wrong rather  then a moon's mystical call.. Anything that isn't a chemical reaction would not work. We're a lot ways off from invisibility potions and teleportation.

Various different races are possible, as long as they are NOT magically dependent. Read below for an explanation of how they play into things.  

FUZZY TAILS, SCALES AND INFLUENZA

An observant passerby might have noticed that the population is littered with...certain unusual individuals. Apparently human, they sport

uncanny animal traits. Feathers, scales, fur, you name it.

One might wonder how such a thing came to be.

Cholera, Influenza, Smallpox and many others took many a lives for centuries. At the turn of this century, physicians and medicine men

noticed that certain animals were immune to what plagued humanity. Utilizing the alchemy they had been crafting for so long, potions and

salves were made using various animal components.
Over time, these worked as the alchemy diffused the animal DNA right into the human one.
However, this was a crude medicine, imperfect and as a result over time many people developed side effects and even more drastically,

their offspring were born with physical mutations. The animal traits you see on certain individuals now.  

To read up a little more on Steampunk, you can go to en.wikipedia.org/wiki/Steampun…

Preface
Steampunk, Clockwork City and You
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Knuxy64's avatar
A quick question before I start my comic: I'm not very history-smart, but would a revolver be from the proper time frame?